Name: Sigrun Gard
Aspects:
High Concept: Honest-to-Odin Valkyrie
Trouble: On Marcone's Payroll
Other:
Runecaster and Scryer;
Icy Beauty;
Descendent of Beowulf;
Respect For Professionalism;
The Art of Paranoia;
Skills:
Superb: Conviction, Endurance, Weapons,
Great: Athletics, Burglary, Discipline, Guns, Lore,
Good: Empathy, Fists, Presence, Scholarship, Survival,
Fair: Alertness, Driving, Intimidate, Might, Stealth,
Everything else defaults to Average.
Stunts:
Paranoid? Probably (Alertness) (-1)
The Big Picture (Burglary) (-1)
Pilot (Helicopter) (Driving) (-1)
Doctor (Trauma) (Scholarship) (-1)
Berserker (Weapons) (-1)
Powers:
Refinements [-3]
Thaumaturgy [-3]
Strange Senses [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch is that, for Moderate or worse injuries, her Recovery requires medical attention to kick in [+2]
Total: -19 Refresh
Specializations:
Complexity (Warding +1), Crafting (Strength +2)
Enchanted Items:
Rune Covered Axe [8 shift Block or Armor Value 4, 5/session] (5 Enchanted Item Slots)
7 'potion' slots
Stress:
Mental: OOOO (+1 Mild Consequence)
Physical: OOOO(OO) (+1 Mild Consequence)
Social: OOOO
Armor: 1, or by spell or item effect.
Gard's Sponsored Magic effects only Thaumaturgy. She has no abilities at Evocation whatsoever, making use of Enchanted Items and pre-set rituals instead. The abilities of which were countered by the Grendelkin's magic-immunity in Heorot, for reference. It's possible the axe only works to block magic, in which case she'd get a compel for facing physical attacks which ignore it (it cost her more than a full point of Refresh after all).
She's also really hard to kill, supernaturally strong, and dangerous in a fight (Weapon 6 attacks at Fantastic are nothing to sneeze at). It's possible (no, likely) that she has a Catch of +2 or so reducing her Refresh that we simply haven't seen come up yet.
I dropped her Recovery because, while she'll eventually heal from anything, she didn't seem to have real in-combat regeneration. And gave her Toughness because she seemed to deserve it.
EDIT: And upped her Recovery, paid for by a Catch of needing to, say, physically put her guts back in and sow herself up. Also, added Doctor to her Stunt list (she deserves it), and rearranged her skills a little.
I've skipped sponsored Magic at this point for full-on Thaumaturgy to represent her rune-magic. Honestly, given time she seems able to do anything a wizard could...her methods just differ and are ill-suited to Evocation save in Enchanted Item form.