Name: Karrin Murphy
Aspects:
High Concept: Ex-Cop In The Know
Trouble: Making This Make Sense
Other:
Avenging Angel
Aikido Master
Champion Marksman
I Trust Harry Dresden
I Have To Protect This City
Skills:
Fantastic: Fists, Guns,
Superb: Conviction, Investigation,
Great: Athletics, Discipline, Intimidation,
Good: Alertness, Contacts, Empathy, Endurance,
Fair: Burglary, Driving, Lore, Stealth,
Average: Might, Presence, Rapport, Resources, Scholarship, Weapons,
Stunts:
Hard Boiled (Discipline) (-1)
Martial Artist (Fists) (-1)
Redirected Force (Fists) (-1)
Armed Arts: Short Clubs, Staves, Katana/Bokken, Baton (Fists) (-2)
Nasty Infighter: May use Fists instead of Might to initiate and hold grapples (Fists) (-1)
Footwork (Fists) (-1)
You Don't Want Any Of This (Intimidation) (-1)
Pin the Tail (Investigation) (-1)
Scene of the Crime (Investigation) (-1)
Fast Reload (Guns) (-1)
Target Rich Environment (Guns) (-1)
Total: -10 Refresh (Pure Mortal)
Stress:
Mental: OOOO (+1 Mild Consequence)
Physical: OOOO
Social: OOO
Armor: Usually, 1-2 from sort of worn armor.
And here's Murphy per Cold Days sans supernatural powers. She's been training a bunch, mostly in hand-to hand, and her Conviction's gone up pretty high as well, and her Intimidation and Discipline have been climbing, too. Her Contacts represent her being part of a scarily efficient organization, these days. She's a very scary lady now (she even got an Intimidation stunt for it). Not that she wasn't always...
She's got a couple of supernatural power suites she could accept...but until then, she's got more Fate Points than are quite reasonable, I mean, 18? Really? Damn.