Name: Mortimer Lindquist
Aspects:
High Concept: Professional Ectomancer
Trouble: Protector of the Dead
Other:
Self-Proclaimed Coward;
Paranormal Investigator;
My Home Is My Castle;
Life Is Looking Up;
More Than Meets The Eye;
Skills:
Superb: Lore,
Great: Deceit, Investigation,
Good: Conviction, Discipline, Empathy,
Fair: Rapport, Resources, Scholarship, Weapons,
Average: Alertness, Athletics, Contacts, Endurance, Presence,
Stunts:
Seance Spiritualist (Deceit) (-1)
Spirit Contacts (Lore) (-1)
Powers:
Ghost Speaker [-1]
Ritual (Ectomancy) [-2]
Mimic Ghosts [-4]
Total: -9 Refresh
Focus Items:
Seance Table [+2 Complexity with Ectomancy]
Stress:
Mental: OOOO
Physical: OOO
Social: OOO
Armor: By spell or item effect.
Here's Morty circa Ghost Story. He's come a long way, and is a submerged level character at this point. I replaced his Supernatural Senses with Ghost Speaker because, well, read Ghost Speaker. It covers all that and more, and is clearly made with Morty in mind. Why he doesn't have it has got to be some sort of clerical error or something.
I followed Sanctaphrax's lead on how to represent the ability to gain power from possessing entities on this one...while possessed, he can use 4 points of abilities from the ghost in question. During the fight in his house, he borrowed Fists, Might, and Inhuman Strength, for example. I considered doing something with True Shapeshifting instead...but this seems loads more accurate.
I also stole the Aspects from him wholesale from Sanctaphrax.