Ok so in my game that I run I stole a plot from the Dresden TV show, specifficaly the episode Walls. I plan on haveing the final showdown with Caleb take place in either the Hospital or an empty wharehouse. In my mind this fight will involve him leaping from the shadows to attack someone then jumping through a wall to escape. Essentially makeing this a deadly game of cat and mouse (The saying not the mechanic). I was wondering how best to model this kind of conflict. Lot's of zones on the map maybe?