I was looking through my shadowrun books last night and it got me wondering if there is going to be anything like the physical adept in the dfrpg?
Hey there. I've not seen the rules. But I have two suggestions that MIGHT get you what you want.
My suggestion boils down to picking one of the following supernatural character-types, and just reskinning it as a Physical Adept, a Magical Warrior. You pick normal Mortal stunts, but also take the package you have to for the Supernatural type, and then just "reskin" the powers. Again, I've not seen the rules, and they may not be what you're looking for, or have drawbacks, or even be able to be reskinned.
Maybe your DM will let you get out of some of the Musts, or force you to take others, by making different packages.
1)
Focused Practitioner. Depending on what powers you want for your Adept, you could focus on Air, so you can use spells to get you those "Crouching Tiger, Hidden Dragon" leaps, or give you an extra "push" so you can run faster. I imagine there's an area of spells that would facilitate you making multiple attacks or faster attacks (a "haste" effect, if you will).
2)
Lycanthrope. Remember, these are just rage-spirit conduits. They get access to Inhuman (strength/speed/recovery). Reskinning their Pack Instinct or Echoes of the Beast as something else (like "Magical Awareness", or physical withdrawals from using powers to effect your physical body, etc).