Thanks Doc! Quick question, "powergame"?
Constructing characters with the intent to make them as overpowered as possible, thus unbalancing the game. It makes the game a nightmare to run, and the other characters tend to grow tired of it in short order.
That's not powergaming, that's munchkining.
Powergaming is, in essence, choosing to make your character good at something. This is done by everyone to some extent, but can be problematic when taking to extremes.
I always heard it was powergaming.
IE, I an THorin Oakstaff, I can do 10th level magic and I'm a lvl 10 fighter. Fear the size of my wang!!!
Ie completely cheesing out the character so it's good at damn near everything.
You do that in my game and a meteor hits you.
Well, obviously your players aren't any good at it. A true munchkin can, and will, be able to survive the destruction of the universe. And then create a new one.
This is powergaming.
ST is god!
If I want a meteor to hit you, by god it will hit you and there isn't a damn thing you can do about it.
If you read the thread I linked, you'd notice that Pun-Pun is god. The biggest god.
For example A meteor hits, no save (if there was a save, Pun-Pun would have made it). It either
A)Does no damage (as the only creature capable of harming him is himself.
B) Does no damage (as he is immune to all forms of physical harm, as well as heat)
C) Does damage, which is instantly healed by his regeneration
D)Does damage, which doesn't matter, since his health is quite literally infinite
E) Does damage, which doesn't matter, since he has a permanent Delay Death effect
You get the point. The best way to counter this tactic is by making the person who uses it into the new ST/GM/DM. Or club them over the head with a book. Either is good.