let me explain: harry on a few occasions says that he has alot of power but lacks the subtly to do 'fiddly' magic like veils. he is extremely powerful but morgan is naturally better at on the fly magic than he is. fae have an aversion to iron. etc, there are alot more but i think these will be enough.
my point is that SotC/Fate, doesnt have a system like many of the current roleplaying systems where players can take downsides, and thus gain an advantage elsewhere on their character sheet.
i mean its isnt hard to bolt a downside system to SotC but i was wondering if there was one top be added how would it be handled? for each downside a free stunt etc is gained that doesnt remove from the fate pool? will downsides be bolted onto certain stunts?
of course i have only just read the system, havent played or run it yet [although im gonna be using it for a starwars game], and maybe im overlooking something which is in the system which will be able to show why harry is seen as one of the more powerful practicioners but hes usless at most non destructive magic? i know later in the books he begins to expand his kknowledge, but he still says many times into the later books that molly is easily better than he is at certain spells. and after reading SotC i cant see that they would make each spell a stunt as that would really change the feel of the dresden books, i expect the system will be more like the magic system from spirit of the season.
i would love to hear peoples views on how this could be handled etc