Author Topic: Making Generic Magic more Appealing  (Read 5518 times)

Offline Flashand

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Re: Making Generic Magic more Appealing
« Reply #15 on: June 03, 2009, 01:10:17 AM »
your evil EVIL i tell you :P may life grant you the little things ....
"There was a flash and boom there was nothing left."
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comprex

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Re: Making Generic Magic more Appealing
« Reply #16 on: June 03, 2009, 02:32:48 AM »
Juggernaught gets his powers from a magic stone. Perhaps it is the Blarney Stone since Mr. Juggernaut is such an eloquent speaker.

The trap I fall into is details. The detail that has snared me today is wheather magic predates humans or not. Was there a spirt realm before hummans came along? A lot of magical creatures are based in myth and folklore. Perhapes they caused myth and folklore, or perhaps they where formed from the collecective unconcience of the humans that believe in them. It sounds like an important question, but I know the truth... IT'S A TRAP!

I can't deside on a setting, or if the magic is a secret or not.

Here is something that might help resolve such things: If you can create and not destroy, then how is it that the current world isn't simply *cluttered* with enchantments old and new?   Making your magic casters more of ah, museum docents with years, decades of research behind them before they can make one spectacularly small change?

Now, if you don't wish to go that route, then invent a method for only humans to be limited by the create not destroy principle.    Some other force destroys.   It might be as simple as a randomizing entropy agent, or it might be predatory, or it might be the source of one of your story conflicts, but it would certainly give context to the answers to the sort of questions you ask above.

Offline The Corvidian

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Re: Making Generic Magic more Appealing
« Reply #17 on: June 03, 2009, 03:05:16 AM »
What if there is a defensive spell that causes a magic to return to the environment.
Clarke's Third Law: Sufficently advanced technology is indistinguishable from magic.

Niven's Converse to Clarke's 3rd Law: Sufficently analyzed magic is indistinguishable from science.

Offline RangerSG

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Re: Making Generic Magic more Appealing
« Reply #18 on: June 03, 2009, 06:12:49 AM »
What if there is a defensive spell that causes a magic to return to the environment.

Well, in my setting there's no real room for "defensive" magic as such, in terms of shields or combat wards. With sorcerers aspected as they are, you could never defend against every type of sorcery through magic. That said, you could ward an area via a ritual ahead of time, creating a spell that would consume all other magical energy in the area, for instance. Thus any sorcerer coming into the warded area gets shut down until they leave.

Also if you were rich enough, you could use white gold, which when refined properly grounded out magical energy, so sorcery wouldn't work when cast at that person. Of course, their sorcery wouldn't work either. But that only worked against direct attack. It wouldn't stop say, an illusionist from conjuring images to confuse you. Or an evoker could cast at the hillside above you and crush you still. So it stopped direct attacks, but not the natural effect of said attack.

That said, some casters such as illusionists or shadowmages, would by their nature specialize in defensive magic. Shadows for concealment, illusions to pass off yourself as someone else or deceive their senses. So a coven operating together, if they were all sorceresses (not a given, since they're actually very rare in my world among humans) could exercise "combined tactics" as it were to defend one another. Or exercise a ritual ahead of time to prepare the ground in their favor.