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Scaling Up the Power Level
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Topic: Scaling Up the Power Level (Read 2223 times)
Knave
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Posts: 38
Scaling Up the Power Level
«
on:
May 06, 2009, 12:02:03 PM »
Hiya,
I was just wondering how you guys are planning to set up the power scale. I assume you/one would set a base refresh number for a game and each player could then spend that currency down to a level that still gives him or her a bit of freedom to resist compels; and to 'advance' further each player would need to buy up their Refresh somehow - which could then be spent on more stunts?
If that's the case then surely everything should be playable for a certain level of Refresh? Or is your view that every entity starts at a certain point on the Refresh Ladder and if that point is negative then they are forever an NPC?
knave
--
Noli nothis permittere te terere.
«
Last Edit: May 06, 2009, 12:05:32 PM by Knave
»
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iago
The Merlin
Posty McPostington
Posts: 3071
I'm the site administrator.
Re: Scaling Up the Power Level
«
Reply #1 on:
May 06, 2009, 02:31:39 PM »
Sure, everything's playable at SOME level of Refresh, but what mainly matters is what the game's refresh level is at when folks START.
Otherwise -- yeah, you pretty much have the size of it as far as "power-boosting advancement" goes.
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Scaling Up the Power Level