Oh, as far as skills and the ladder are concerned, are there going to be any skills that begin at a negative if they are untrained? Like Performance, for example. I've spent a point training the skill, so obviously I'm Average or higher, but some things, like playing a guitar, would be worse than Mediocre if they're untrained. I mean, if a Chlorofiend (sp?) wanted to smash me with a fighting skill, fine, but what if he's accepted a Break Dance challenge? Is he going to be able to use a Performance, untrained, with no penalty, or should he have to use the untrained skill at a higher penalty?
I know some things can be done with only no penalty if you don't know how to do them, like driving a car through narrow streets at high speed. No problem without training the skill, in theory, but Surgery would be a lot more difficult. Is there going to be any kind of rule that mentions this with particular skills? Or will it be left up to the GM? I, as a GM, of course, don't mind "doing" that to my players, as long as the text backs me up when I say that it's up to my discretion.
One last thought, I think, in regards to Stress in the skills chapter. I couldn't see it mentioned anywhere in the intro of that chapter, only in the skills that modify stress, which is why I brought it up in the first post. What if, for some incredibly odd reason, none of my players take skills that modify their stress? I guess what I'm really asking in this thread, as far as stress is concerned, is; will there be a paragraph or two that explains stress in more detail? As far as I'm concerned, that would help me out as a consumer, regardless of where it's located in the book.
Again, thanks for the attention you guys have been putting in to this book. I'm really looking forward to it!