Author Topic: mechanics of faith in urban fantasy: a notion for a project  (Read 6054 times)

Offline the neurovore of Zur-En-Aargh

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mechanics of faith in urban fantasy: a notion for a project
« on: April 27, 2009, 02:40:33 PM »
Something I am kicking around for a project that may be the next thing I do once the current WiP is done:

Lots of urban fantasies, including the Dresden Files, have faith as a power working such that, for example, a devout Christian can drive away the forces of darkness by wielding a cross which they have faith has power over said forces.  And where magic requires the caster to believe in it in order to work.

I'm interested in a universe where the way that works is inverted.  Where what matters to drive a vampire away with a cross is not what the person holding the cross believes, but what the vampire believes and how strongly.  And where the efficacy of spells depends entirely on what the subject believes.

The consequences here are IMO interesting.  For one thing, it would mean black magic works  equally well on devout Christians as devout Satanists, and not at all on rationalists.  It means that the more you know about magic, the more experience you have of using it and working with it, the more vulnerable you become to its effects.  It means that rationalists will be immune to magic unless they see something happen that for which they can't find a rational explanation, in which case having to acknowledge that makes them more vulnerable.  It means that it's essentially impossible to use magic against someone unless they know you are doing so.  It also adds a whole new weight to the dynamic of not telling people about things for their own good.

Thoughts ?
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Offline Quantus

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #1 on: April 27, 2009, 03:19:18 PM »
Interesting.  It will be a challenge to make the magic not be underpowered by the rampant disbelief in a modern setting, but I'd be curious to see how you go about it.

You may take a look at Mage: the Ascension rules (a Whitewolf World of Darkness RPG).  From Wiki: 

In the Mage setting, everyday reality is governed by commonsense rules derived from the collective beliefs of sleepers. This is called the consensus. Most Mages' paradigms differ substantially from the consensus. When a mage performs an act of magic that does not seriously violate this commonsense version of reality, in game terms this is called coincidental magic. Magic that deviates wildly from consensus is called vulgar magic. When it is performed ineptly, or is vulgar, and especially if it is vulgar and witnessed by sleepers, magic can cause Paradox, a phenomenon in which reality tries to resolve contradictions between the consensus and the Mage's efforts. Paradox is difficult to predict and almost always bad for the mage.

Its not the same thing as what youre talking about, but it may give you some inspiration for how the belief and disbelief will interact and/or reconcile. 
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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #2 on: April 27, 2009, 03:58:56 PM »

I'm interested in a universe where the way that works is inverted.  Where what matters to drive a vampire away with a cross is not what the person holding the cross believes, but what the vampire believes and how strongly.  And where the efficacy of spells depends entirely on what the subject believes.


You're brushing up real close to the framework of CS Friedmans' Coldfire Trilogy.   

Granted, that was not an urban setting; she made it fairly obvious that the beliefs of the populace as a whole could barely sustain an urban setting let alone technology.     Because we none of us have the completeness of knowledge required to affirm belief in the technology we use each day, and the most momentary lack of belief or faith cripples said tech.

One of the difficult bits comes in when you attempt to sort out what exactly is responding to the subject's belief.   Here is a bit of recursion for you:  Does the subject believe that an embodied actor is casting the magic, and, if so, will an embodied actor be created or an existing one be compelled to act?

Obviously, there is also vast potential for self-enchantment, of the sort I associate with CJ Cherryh's Rusalka, where they're all just walking around in the woods until they achieve a firm mindset that allows the achievement of a goal.
« Last Edit: April 27, 2009, 04:04:01 PM by comprex »

Offline the neurovore of Zur-En-Aargh

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #3 on: April 27, 2009, 05:20:39 PM »
You're brushing up real close to the framework of CS Friedmans' Coldfire Trilogy. 

No, I don't think so, though that's my own fault for inclarity of presentation.

I'm not envisioning anything like the bits in the Coldfire books where Vryce's own nightmares come to life and he has to hack them up.

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Because we none of us have the completeness of knowledge required to affirm belief in the technology we use each day, and the most momentary lack of belief or faith cripples said tech.

Nor am I proposing the operation of technology being inherently faith-based. Though faith-affected is an interesting question without an obvious answer; it would seem to make sense that technology should be notably hard to effect with magic, and the more sophisticated, the harder to effect.

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One of the difficult bits comes in when you attempt to sort out what exactly is responding to the subject's belief.   Here is a bit of recursion for you:  Does the subject believe that an embodied actor is casting the magic, and, if so, will an embodied actor be created or an existing one be compelled to act?

I definitely did not specify things clearly enough then.

What I have in mind for the operation of magic is that there exist spells and spell-casters.  And that the spells must be initiated by someone casting them.  The subject's belief governs the efficacy of the magic rather than its existence, is I think the distinction for which I am looking; magic cannot be generated ex nihilo by the belief of a subject.  The belief effect is reactive rather than proactive.
« Last Edit: April 27, 2009, 05:24:17 PM by neurovore »
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Offline the neurovore of Zur-En-Aargh

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #4 on: April 27, 2009, 05:22:50 PM »
Interesting.  It will be a challenge to make the magic not be underpowered by the rampant disbelief in a modern setting, but I'd be curious to see how you go about it.

"Underpowered" on what grounds ?  I don't think all urban fantasies need to have so much magic present as, say, the Dresden Files in order to work; and it's not as if there aren't an awful lot of devout Christians in the world who would be vulnerable to magic working this way.

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You may take a look at Mage: the Ascension rules (a Whitewolf World of Darkness RPG). 

I am familiar with the setting; it's not quite what I want to do, though you are right, it is related.
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Offline LizW65

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #5 on: April 27, 2009, 05:26:20 PM »
I'm reminded of the Jewish vampire in Fearless Vampire Killers who was unaffected by a cross; also the Australian Aboriginal alleged practice of killing one's enemy long distance by "singing the bone", the efficacy of which seemed to be directly proportional to the victim's belief.

It also sounds similar to treating a medical condition with a placebo; as long as the patient believes in the cure, he/she starts to feel better.
« Last Edit: April 27, 2009, 05:35:26 PM by LizW65 »
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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #6 on: April 27, 2009, 05:27:57 PM »
So, if I'm understanding this right, basically how a spell affects a person depends more on what that person believes than on how talented the spellcaster actually is.  Bad example, I'm sure, but like someone cursing a person who believes in voodoo would be more effectual than cursing a scientist who believes more in science than anything else?
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Offline Quantus

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #7 on: April 27, 2009, 05:34:04 PM »
"Underpowered" on what grounds ?  I don't think all urban fantasies need to have so much magic present as, say, the Dresden Files in order to work; and it's not as if there aren't an awful lot of devout Christians in the world who would be vulnerable to magic working this way.
Just that any old pigheaded joe shmoe is all but immune to magic simply by not believing in it, and that would be the majority of the populace.  Even most die-hard christian, or to a further extreme orthodox Muslims (who believe that they cannot choose what  to believe in their holy texts and must take in in total, including the stories of demons and djinn abroad in the world) can have a very real and strong faith, but when face-to-face with an angel will wet themselves and start the rationalization cycle that humans are so good at.  You tell a christian that you felt the presence of an angel protecting you during a car wreck and they nod sagely and mutter blessings.  You say you actually saw and spoke to it, and they get the padded room ready.  Its just one of those human contradictions.

That being said all this only applies to magic that actually targets a human (or sentient being, at least).  What about the more physical magics?  Are they fine, or do the beliefs of say witnesses matter.  Like if I wanted to conjure a chair, would I be able to do it in front of a non-believer without difficulty, or would their disbelief still hamper me?
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comprex

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #8 on: April 27, 2009, 05:44:50 PM »
What I have in mind for the operation of magic is that there exist spells and spell-casters.  And that the spells must be initiated by someone casting them.  The subject's belief governs the efficacy of the magic rather than its existence, is I think the distinction for which I am looking; magic cannot be generated ex nihilo by the belief of a subject.  The belief effect is reactive rather than proactive.

Ah.  Yes, that is different.   I see an interesting little area of possibilities between what you describe and commonplace  hypnosis mechanisms.

Offline the neurovore of Zur-En-Aargh

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #9 on: April 27, 2009, 07:15:18 PM »
So, if I'm understanding this right, basically how a spell affects a person depends more on what that person believes than on how talented the spellcaster actually is.  Bad example, I'm sure, but like someone cursing a person who believes in voodoo would be more effectual than cursing a scientist who believes more in science than anything else?

Exactly.
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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #10 on: April 27, 2009, 07:19:11 PM »
Just that any old pigheaded joe shmoe is all but immune to magic simply by not believing in it, and that would be the majority of the populace.

I'm not sure that not believing in magic is enough.  I'm thinking that maybe any degree of faith in anything supernatural - be it organised religion, organised magic, astrology, whatever - is a handle.

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You tell a christian that you felt the presence of an angel protecting you during a car wreck and they nod sagely and mutter blessings.  You say you actually saw and spoke to it, and they get the padded room ready.  Its just one of those human contradictions.

There will certainly be problems with convincing anyone that what you saw that was weird was actually real.

Quote
That being said all this only applies to magic that actually targets a human (or sentient being, at least).  What about the more physical magics?  Are they fine, or do the beliefs of say witnesses matter.  Like if I wanted to conjure a chair, would I be able to do it in front of a non-believer without difficulty, or would their disbelief still hamper me?

That's what I am still mulling on.  I am inclined to think that it will depend on how much rationalism had to go into making the object in the first place.  Chairs are easy, disk brakes are hard, computers are nigh-impossible.
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Offline Quantus

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #11 on: April 27, 2009, 10:28:13 PM »
That's what I am still mulling on.  I am inclined to think that it will depend on how much rationalism had to go into making the object in the first place.  Chairs are easy, disk brakes are hard, computers are nigh-impossible.
So if I cant just slap somebody with magic force because they are a hardcore rationalist, is there anything stopping me from knocking the tree next to them over and splat them that way?  And if not why/what circumstances would anybody bother targeting a person directly when its much more effective to target the physical world around them?

It may be cool to have a villain set up as a shrink in an asylum.  He'd have this nice big pool of chronically irrational people to do with whatever he wants.  Hmmm, how do drugs and other altered states of mind affect a persons Rationality defense?  Can it go temporarily down, or does it have to be a deeper belief than that?
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Offline the neurovore of Zur-En-Aargh

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #12 on: April 28, 2009, 01:28:06 AM »
So if I cant just slap somebody with magic force because they are a hardcore rationalist, is there anything stopping me from knocking the tree next to them over and splat them that way? 

Not a tree, no.  Which means that people wanting to stay safe from magic want to stay in heavily urban areas where everything around them is tech heavy and hard to affect.

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And if not why/what circumstances would anybody bother targeting a person directly when its much more effective to target the physical world around them?

Only in the countryside, I reckon.

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It may be cool to have a villain set up as a shrink in an asylum.  He'd have this nice big pool of chronically irrational people to do with whatever he wants.  Hmmm, how do drugs and other altered states of mind affect a persons Rationality defense?  Can it go temporarily down, or does it have to be a deeper belief than that?

Haven't thought that one through in depth, but what feels right is that it's your core beliefs, really.  So drunk or high would not make a major difference.
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Offline Quantus

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #13 on: April 28, 2009, 02:41:17 AM »
Haven't thought that one through in depth, but what feels right is that it's your core beliefs, really.  So drunk or high would not make a major difference.
Not thinking so much drunk/high as serious anti psychotics or maybe hallucinogens.  LSD was originally a truth serum because it severed your grip on reality so much that you would talk, not even realizing you shouldn't, and was then abandoned because what you said might not actually have anything to do with reality. 
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Offline meg_evonne

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Re: mechanics of faith in urban fantasy: a notion for a project
« Reply #14 on: April 28, 2009, 03:24:23 AM »
It means that rationalists will be immune to magic unless they see something happen that for which they can't find a rational explanation, in which case having to acknowledge that makes them more vulnerable.

It seems this would create a base of ever increasing rationalist society, immune.  The base premise that I'm having difficulty is the assumption that a rationalist not able to recognize science in a situation would somehow be vulnerable?  Wouldn't a rationalist just stay firmly in rationality and acknowledge that all science is not known and be invulnerable to the effect?  Sort of a Sherlock Holmes type resistance to magic?
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